Today was orientation and I am looking forward to studio even more. I am excited to push myself and to see how far I can get. The two most important things I learnt today were: the importance of prototyping, as our spaghetti challenge failed hilariously, and the importance of grinding. Being new to 3D programs and animation there is a lot I am bad at.
I really want to work at grinding these over the coming trimester:
- Modelling – need to get faster and more efficient
- Unwrapping – need to be more efficient
- Rigging – have only ever rigged a simple object
- Animation – have only every animated a simple object
- Time management – have short term goals and deadlines
- Prototyping and incremental learning – this will help me learn more effectively
Things I would like to make an effort to improve this trimester:
- Character, creature, concept design
- Figure and environment drawing
- More detailed texturing
Additional things I would like to learn:
- How to use Unity (or similar game engines)
- How to incorporate my 3D models and animation into these programs
- CAT rigs in 3DsMax
Definitions I learnt today:
- MVP: minimal valuable product (highest return for lowest risk for the investors).
- Use Case: how the end user excepts to use a product/program etc. If they are unable to do the use case failed.
- Executive Producer: they are the money therefore they can change to project at anytime and expect things done.
- Producer: keeps everything on track, similar to the EP but on a more day to day basis.
- KPI: key performance indicators (they aim to make you a more hire-able person, i.e. don’t be a dick)
- PBL: project based learning.
- Iteratively: incremental learning and development (taking things step by step)
- Professional Practice: building your portfolio and skills to a professional standard based on your own goals (what do you want to be?)