Again, Skullgirls has the most beautiful animation – completely 2D and handrawn.
The colour palette Idea is pretty great. It’d probably be a good idea to develop a style guide early on with colour palettes concept art and fonts etc. Just to keep everyone on track with aesthetics.
I totally agree: if we have a solid foundation the overall piece should be better 🙂 I have been looking at concept art and similar for ideas, will post when I have some collected.
Yayy hand drawing. But 1200 – 1500 drawing per character, 2000 man hrs of work!! Sheeesh!
It’s worth it though: the game is beautiful. Plus Alex has been designing and developing these characters since he was in highschool.
Don’t forget, please to post up some evidence of the work you have done in class so I can start ticking them off.
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