Task 7b: Walk Cycle

Through this task we were asked to animate a looping walk cycle for a bipedal character. Because of its leg structure I decided to use the walk cycle of a chicken as a basic reference. From that, I drew the following thumbnails.


I started by animating both legs at once. In retrospect this was a bad way to do things. The animation looked choppy and I could not get the second leg to look right: the knee kept snapping and it made the entire walk look wrong.


We each got feedback from the class and mine was that the legs were still janky (see above) and that I could exaggerate the overlapping movements more. Kylie really helped me with the toes. While I had started to add some overlapping action she showed me that I could really exaggerate the movement.


I decided to scrap the second leg entirely and work on perfecting the first. Once it looked okay and I had got more feedback from others I started on the second leg. Following Kylie’s suggestion, I moved the second leg to match the first and then adjusted the timing until it looked complete. After adding a ground, skydome and camera I rendered and finished the video:

I don’t think it looks like a chicken anymore but I am still happy with the result.


One thought on “Task 7b: Walk Cycle

  1. This walk cycle is a great improvement from the one we saw in class, way to work in iterations! Can you explain more about how you animated the second leg? I had a hard time getting mine to match. Did you copy the animation and offset it? Looks really good though!


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