Summary of Project Pitch

Here is a summary of the pitch that was presented today in class last week. Obviously, this is just the pitch so the project is subject to change….


OVERVIEW

  • Trailer for a fighting video game
  • Game called: Super Awesome Uber Kickass Melee Carnage Havoc Crusade…3
  • Introduces 2 characters and settings from the game
  • Stylised violence – not too mature for age bracket
  • Aim for target demographic through gameplay and style
  • Parents will be interested for nostalgic reasons

The combo sequence will take inspiration from fighting games such as Street Fighter:

The character introduction will take inspiration from Borderlands:

BASIC SCOPE / ASSETS

2 characters

  • One male, one female
  • Fully designed, rigged & textured

Characters prepping for a fight

  • Environment design
  • Idle animations

Stylised combo move

  • Complex animation
  • Visual effects
  • Audio
  • 15 – 20 seconds max

Short title introduction

  • Design that demonstrates personality
  • Incorporation of 2D elements

Game title screen

SCALE BACK

In order to stay on top of project we will be using an iterative development process. However, we cannot predict everything and, as students, we often underestimate the time tasks take. Therefore, we have several ways in which to scale the project back:

  • Make characters the same gender (limit rigging and modelling)
  • One environment only
  • Combo sequence for one character only
  • Simplify introductions
  • Simplify VFX
  • Simplify audio

DESIRABLES

  • Defeat sequences
  • Cloth effects
  • Circuity flourishes on characters

CROSS-DISCIPLINE COLLABORATION

Audio

  • Score/s for idle animations and combos
  • Score/s for character intro/s and game title
  • Sound effects for combo sequence
  • Possible voice acting

Design

  • Colour palettes
  • Costumes
  • 2D assets for intro sequence
  • Typography for intro/s and game title

TEAM ROLES

TASK MANAGER WORK FORCE
TIME MANAGEMENT Toby Jam
DOCUMENTATION Erika Jam
CHOREGRAPHY Jam
CAMERA WORK Toby Everyone
CHARACTER DESIGN Jam Ben, Erika
ENVIRONMENT DESIGN Lachlan
MODELLING Lachlan & Ben Jam, Erika, Toby
UNWRAPPING Jam & Erika Toby, Ben, Lachlan
TEXTURING Jam & Erika Toby, Ben, Lachlan
RIGGING Ben Toby, Jam, Erika, Lachlan
ANIMATION Lachlan & Ben Toby, Erika
POST-PRODUCTION Toby Jam, Ben
AUDIO MIXING Toby

TIME MANAGMENT

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Note: This is just the initial Gantt chart

LEARNING OUTCOMES

LOs HOW WE WILL HIT THEM
01 Modelling animated characters
02 Texturing environment and characters
03 Compositing 3D and 2D assets in the intro sequence
04 Operating cameras to film reference material
06 Render final product
07 Research shaders, rendering, compositing and texturing techniques
09 Animate human characters
10 Fight combos demonstrate action, force and weight
11 Use industry standard practices and workflow to create animation
13 Use an iterative development process
16 Will apply time management to produce work on time and in scope
17 Collaborative production
19 Will respond, adjust and work to fufill brief
20 Collaborative production

CONCEPT WORK

Jam and Lachlan have been working on concept designs for the games characters and environments. Below are Jam’s character concepts:

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Below is Lachlan’s environmental design:

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2 thoughts on “Summary of Project Pitch

  1. Martin B says:

    This is looking very together and well planned out. Make sure you stay on top of that schedule. The minute you slip back, you won’t be likely to catch up.

    Like

    • everkaaik says:

      Yes, today we will be nailing down the scope, schedule and roles. We are documenting this and will post when finished.

      Like

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