For my games project, Trove of Thieves, I have come up with the initial character design. As we have limited time, I will make one character and two different textures. My character design is below:
Of course, these are just concepts and will be simplified when I model the character. The thief wears a hooded cloak and the hood will definitely be up so to eliminate the need for hair animation (I just drew it down for the concepts).
In addition to this I did a very quick sketch of the thief running with the hood up.
For this project I will be doing the following with this character:
- Texturing in the two different palettes
- Idle animation
- Transition (although this might be handled by Unity)
- Run cycle
- Animation of hood and cloak
- Basic death animation
For the run cycle I will be aiming for something similar to this (as suggested by Ben Lovegrove):