Branch Render Test

To see how the lighting, skinning and movement would work I created a extremely quick test of the moving tree branch. I used a cone as the tree branch and simply added bones and a skin modifier to it. There is also very simple lights to demonstrate how it might look. However I expect the final product to look different (and much better) as we are using the lighting within Unity.

Please note that, as this is just a test, I have not adjusted or fixed the smoothing groups, skinning or lights and used basic render settings.


2 thoughts on “Branch Render Test

  1. Martin B says:

    Which project is this for?


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