For our final project I have unwrapped the Hyperion Model and started the basic texturing. As the model had already been skinned I had to be really careful when collapsing the modifiers. My progress is shown below:
I used seams and “peel” as this is an organic model.
After the body I unwrapped the accessories. Once these were complete I collapsed the unwrap modifier down to the editable poly on each of the meshes. Then, after selecting all the meshes at once, I added an unwrap modifier and began to pack the UVs.
When I was finished, I individually collapsed the unwrap to each mesh. All other methods caused the skinning to disappear or break (fortunately I had saved before each try). The final unwrap works with the skin modifier:
The final unwrap is shown below. I have given the different sections a colour in order to demonstrate how the character was unwrapped.
The coloured texture applied to the Hyperion model: