I really like the flat minimalist shapes and wanted to keep this aspect of the design. However, the colours and background decorations need to be changed to suit the narrative. My initial narrative and game concepts are below:
For the main character of the game, it must have a distinctive shape and be a mostly black silhouette in order to stand out against the different colours. In addition to this, all of the ‘dangers’ in the game are spiky and all the ‘good things’ are round. This is something that I have kept in mind when I work on the character design. Below are my initial sketches for the character:
The idea is that the character will be a 3D model with flat textures and shaders so as to look 2D.