Using my model sheet (below), I began to model my character.
Before I began, I looked at several different tutorials on how to model a character. Because of these tutorials, I started by using cylinders for the torso, arms and legs. This was new for me as I am used to box modelling and I found that it worked out much better. I will definitely be using this technique in the future.
At this stage I had finished the torso (with smoothing groups) and was at the point of connecting the arms to the shoulders. I was using symmetry mode at this point (and through most of the process).
From there I continued, adding a waist and legs.
This was the final body mesh minus the hands, feet and head. At this stage I went back to the joints and fixed up the topography of the knee, wrist and elbow joints.
After this, I began modelling the hands. In the tutorials, they started by modelling the hands separately and attaching them after.
In my opinion, the hands worked out OK considering I have never modeled hands before. Again, I adjusted the topography to give the knuckles the proper joints.
Finally, I began to work on the face and head of the character. I have never modeled a character’s face in such detail before so it took me a much, much longer time that expected. Unfortunately, my model sheet was lacking detail in the face which definitely hindered my workflow. However, I followed an excellent tutorial which helped me a whole lot. The tutorial began the face with several cylinder caps which I adjusted to suit.
After literally hours, I had finished the head. She still looks scary / horrifying. I am not sure if this is the lack of hair (which I will be completing later), lack of eyebrows or simply my inexperienced and fumbled attempt at modeling a face.
Tutorials used for reference:
Taylor, J. (2013). Maya Character modeling tutorial, part 2 – Hands and Feet [Video]. Retrieved from
Taylor, J. (2014). Maya HEAD MODELING for ANIMATION tutorial [Video]. Retrieved from
Taylor, J. (2015). MAYA 2016 FEMALE BODY character modeling tutorial [Video]. Retrieved from
Ward, A. (2013). Game Character Creation Series. Retrieved 2nd October, 2015, from