The Apprentice: Texturing the Warlock’s Staff

For the game project “The Apprentice” I unwrapped and textured the Warlock’s staff using Quixel. Below is original concept image:


To keep with the style guide and this concept image, I used dark purples and also an emissive map to add the glowing “magical” cracks and a glow to the crystals. The final texture model is below:


The glowing crystals is not very evident here but that will be fixed in engine using bloom.


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