For the game project “The Apprentice” I unwrapped and textured the Warlock’s staff using Quixel. Below is original concept image:
To keep with the style guide and this concept image, I used dark purples and also an emissive map to add the glowing “magical” cracks and a glow to the crystals. The final texture model is below:
The glowing crystals is not very evident here but that will be fixed in engine using bloom.