This week we were to model the mage character that was originally designed by Elle. I was unable to finish the character in class as I had to go to the games class. So I finished the model on Thursday by following the tutorial videos. The videos are in-depth and easy to follow: I found it easy to follow along and only took me a few hours to complete. The model sheets also made the process very straight forward.
Through this task I have learnt how to create a low-poly organic model with topology appropriate for animation. This will be extremely useful for my collaboration with the game students and later on in the future. More specifically, I learnt how to create simple joints, such as knee and elbow joints.
The videos taught me several new things:
- Right clicking to get to the sub-selection options (i.e. target weld, connect)
- “6” to leave sub-selection mode
- How to flatten a selection using the planar option
- How to use GeoPoly correctly
- That loop and polygon (and many more) options can be found in the top ribbon
Additionally, I learnt how to model extra clothing features such shoes, a hat, a cloak and a belt.
This was interesting as it made me consider the ways in which the base model would be animated and how that might affect the additional items. I chose to also model the additional belt piece as well. My final model is below:
The design of the model is great as it is simple but also detailed. I look forward to unwrapping and texturing it as I really want to improve these skills.